// project template // the __* strings will be expanded following these rules: // __ENGINEPATH: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/ // __TOOLSPATH: path to the tools directory C:\quake3\tools /usr/local/games/quake3/tools // (NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux) // __USERHOMEPATH: on linux, the directory with write permissions for saving maps etc. // on win32, == __ENGINEPATH { "version" "4" "basepath" "__ENGINEPATHbaseq3" "rshcmd" "" "remotebasepath" "__ENGINEPATHbaseq3" "entitypath" "__TOOLSPATH" "texturepath" "__ENGINEPATHbaseq3/textures" "autosave" "__USERHOMEPATHbaseq3/maps/autosave.map" "mapspath" "__USERHOMEPATHbaseq3/maps" "bsp_-light" "! __TOOLSPATHq3map # -onlyents $ && ! __TOOLSPATHq3map # -light $" "bsp_-light -extra" "! __TOOLSPATHq3map # -onlyents $ && ! __TOOLSPATHq3map # -light -extra $" "bsp_BSP" "! __TOOLSPATHq3map # $" "bsp_BSP -onlytextures" "! __TOOLSPATHq3map # -onlytextures $" "bsp_BSP -onlyents" "! __TOOLSPATHq3map # -onlyents $" "bsp_BSP, -vis -fast" "! __TOOLSPATHq3map # $ && ! __TOOLSPATHq3map # -vis -fast $" "bsp_BSP, -vis -fast, -light -extra" "! __TOOLSPATHq3map # $ && ! __TOOLSPATHq3map # -vis -fast $ && ! __TOOLSPATHq3map # -light -extra $" "bsp_BSP, -vis" "! __TOOLSPATHq3map # $ && ! __TOOLSPATHq3map # -vis $" "bsp_BSP, -vis -fast, -light" "! __TOOLSPATHq3map # $ && ! __TOOLSPATHq3map # -vis -fast $ && ! __TOOLSPATHq3map # -light $" "bsp_BSP, -vis, -light" "! __TOOLSPATHq3map # $ && ! __TOOLSPATHq3map # -vis $ && ! __TOOLSPATHq3map # -light $" "bsp_BSP, -vis, -light -extra" "! __TOOLSPATHq3map # $ && ! __TOOLSPATHq3map # -vis $ && ! __TOOLSPATHq3map # -light -extra $" "bsp_-vlight only" "! __TOOLSPATHq3map # -onlyents $ && ! __TOOLSPATHq3map # -vlight $" "bsp_BSP, -vis -fast, -vlight" "! __TOOLSPATHq3map # $ && ! __TOOLSPATHq3map # -vis -saveprt -fast $ && ! __TOOLSPATHq3map # -vlight $" "bsp_BSP, -vis, -vlight" "! __TOOLSPATHq3map # $ && ! __TOOLSPATHq3map # -vis -saveprt $ && ! __TOOLSPATHq3map # -vlight $" // additions to default project file for q3map2 // q3map2 is installed globally "bsp_Q3Map2: (single) BSP -meta" "! __APPPATHq3map2 -v # -meta $" "bsp_Q3Map2: (single) -vis" "! __APPPATHq3map2 # -vis $" "bsp_Q3Map2: (single test) -vis -fast" "! __APPPATHq3map2 # -vis -fast $" "bsp_Q3Map2: (single test) -light -faster" "! __APPPATHq3map2 -v # -light -faster $" "bsp_Q3Map2: (single test) -light -fast" "! __APPPATHq3map2 -v # -light -fast $" "bsp_Q3Map2: (single) -light -fast -super 2" "! __APPPATHq3map2 -v # -light -fast -super 2 $" "bsp_Q3Map2: (single) -light -fast -super 2 -filter" "! __APPPATHq3map2 -v # -light -fast -super 2 -filter $" "bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" "! __APPPATHq3map2 -v # -light -fast -super 2 -filter -bounce 8 $" "bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" "! __APPPATHq3map2 -v # -meta $ && ! __APPPATHq3map2 # -vis -saveprt $ && ! __APPPATHq3map2 -v # -light -fast -filter $" "bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" "! __APPPATHq3map2 -v # -meta $ && ! __APPPATHq3map2 # -vis -saveprt -fast $ && ! __APPPATHq3map2 -v # -light -fast -super 2 -filter $" "bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" "! __APPPATHq3map2 -v # -meta $ && ! __APPPATHq3map2 # -vis -saveprt $ && ! __APPPATHq3map2 -v # -light -fast -filter -super 2 $" "bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" "! __APPPATHq3map2 -v # -meta $ && ! __APPPATHq3map2 # -vis -saveprt $ && ! __APPPATHq3map2 -v # -light -fast -filter -super 2 $" "bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" "! __APPPATHq3map2 -v # -meta $ && ! __APPPATHq3map2 # -vis -saveprt $ && ! __APPPATHq3map2 -v # -light -fast -super 2 -filter -bounce 8 $" "bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" "! __APPPATHq3map2 -v # -meta $ && ! __APPPATHq3map2 # -vis -saveprt $ && ! __APPPATHq3map2 -v # -light -super 2 $" }